.:: [NBT] Team ::. (http://www.Natural-born-Thrillers.de/xforum/index.php)
- .:: Schwarzes Brett ::. (http://www.Natural-born-Thrillers.de/xforum/board.php?boardid=5)
--- .:: New Games ::. (http://www.Natural-born-Thrillers.de/xforum/board.php?boardid=14)
---- .:: H1z1 ::. (http://www.Natural-born-Thrillers.de/xforum/board.php?boardid=109)
----- H1z1 (http://www.Natural-born-Thrillers.de/xforum/thread.php?threadid=6202)
Geschrieben von =MilchMonster= am 04.07.2015 um 09:26:
H1z1
Da nun seit geraumer Zeit Member von NBT und Freunde das Endzeitgame H1Z1 spielen, möchte ich euch das Game hier vorstellen.
Hier ein paar LINKs zum Thema:
--------------------------------------------------------------
H1Z1 - HomeLink
H1Z1 Home mit Tipps und Tricks
H1Z1 - Steam
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Geschrieben von =MilchMonster= am 07.07.2015 um 09:36:
Neue Infos zum Thema Wipe:
Game Update 7/7 and Wipe
7. JULI - LEGION
The servers will be down at 5:00am Pacific for approximately 2 hours
There will be a player/world wipe during this time.
Patch Notes:
Heavy clouds and rain have been added alongside fog
Military Checkpoints and Camp Bastion have been added to the map.
Grenades can now be thrown by clicking the left mouse button only. You no longer have to hold down the right mouse button first. Throwing a grenade will now automatically reload another grenade from your inventory if you have it.
A unique reticle was added to the bow while aiming.
New Vigilante Crate
Tweaked the handling of grenades some more and added new first-person animations. Throwing grenades should feel improved.
Removed the dot reticle from ironsights on all guns (bows not affected)
Bear behavior has been tweaked so they are a little bit more reasonable. While they are still deadly escape should now be a possibility.
Team Battle Royale will remain on the Test Server while we iron out a few more issues
Game Fixes:
First Person Servers and HCBR no longer show the camera inside the player character driving vehicles.
Adjusted the ironsights on the AR-15 and AK47
Fixed a bug with tree shadows sometimes not rendering in a halo around the player.
Fixed exploit where player could hide in tree by exiting a vehicle.
Quelle:
Steam Community
Hier der Text für unsere
NichtEnglischSprechendeGemeinde:
Spiel-Update 7.7 und Wischen
7. JULI - LEGION
Die Server werden um 5:00 Uhr Pacific für ca. 2 Stunden
Es wird ein Spieler / Welt in dieser Zeit zu wischen.
Patchnotes:
Schwere Wolken und regen haben neben Nebel hinzugefügt
Militärkontrollpunkte und der Lager-Bastion haben, um der Karte hinzugefügt.
Granaten können nun durch Anklicken nur die linke Maustaste ausgelöst. Sie müssen nicht mehr auf die rechte Maustaste zuerst gedrückt halten. Werfen einer Granate wird nun automatisch eine andere Granate laden aus dem Inventar, wenn Sie es haben.
Eine einzigartige Fadenkreuz wurde, während mit dem Ziel, den Bogen aufgenommen.
New Vigilante Crate
Neues auf dem Umgang mit Granaten etwas mehr und hat neue First-Person-Animationen. Werfen von Granaten sollten das Gefühl verbessert.
Entfernt die dot Absehen von ironsights auf alle Pistolen (Bögen nicht betroffen)
Bär Verhalten wurde verändert, so dass sie ein bisschen mehr zumutbar sind. Während sie noch tödliche Flucht sollte nun eine Möglichkeit.
Team Battle Royale wird auf dem Test-Server bleiben, während wir ausbügeln noch ein paar Fragen
Game Fixes:
First Person-Servern und HCBR zeigen nicht mehr die Kamera innerhalb der Spieler-Charakter Führen von Fahrzeugen.
Bereinigt die ironsights auf der AR-15 und AK47
Ein Fehler mit Baum Schatten manchmal nicht in einem Halo um die Spieler-Rendering festgelegt.
Fester nutzen, wo Spieler könnte in Baum durch Verlassen eines Fahrzeugs zu verstecken.
-------------------------------------
Übersetzung erfolgte durch
Google-Translator
Geschrieben von =MilchMonster= am 07.07.2015 um 09:47:
damit es bei der "Zeitumrechnerei" keinen Stress gibt, habe ich hier was für euch...
falls das Bild nicht angezeigt wird, hier der LINK dazu
---->klick mich<----
Das Tool / Seite dazu:
Zeitumrechnung / Time and Date
Geschrieben von =[NBT]piXeL= am 07.07.2015 um 10:25:
Nich so meins !! Sonst hätt ich längst vorbeigeschaut.
Geschrieben von =MilchMonster= am 07.07.2015 um 22:17:
Die Server sind derzeit wieder Online..
@ =[NBT]piXeL= :
Der Thread hier dient eigentlich als Info zum Game und war keine Anfrage wer mitspielen möchte..
Geschrieben von =[NBT]piXeL= am 08.07.2015 um 02:58:
Aha ...falsch verstanden. Okidok
Geschrieben von =MilchMonster= am 09.07.2015 um 15:14:
und gleich noch ne neue Info:
Hey Survivors!
This is what we have planned out for July. You may notice that it's not as crowded as previous months. This is not an indication that production is slowing down. This is a month that we would like to really focus on stability and core gameplay issues alongside adding new things.
Everyone of these updates will also come with bug fixes.
July 14th
Leaderboards – In the Box of Destiny before a Battle Royale match, you will now see player stats displayed on the Leaderboards. Win and kills will be tracked on daily, weekly and monthly leaderboards. *
Grenade Update- We’ve added the ability to pull the pin and cook the grenade before throwing. Added animation support to help show where the grenade should land. *
AK-47 Crafting Recipe- There will be a new recipe added so you can turn your AK-47 into a semi-auto rifle.
July 21st
Professions -When creating a new character you will be able to select what their profession was before the apocalypse. This will give your character different stat bonuses and other unique things. Note that this will be a very early pass at the Professions system and will launch with just a few to choose from.
New Zombie Type – Screamer You will find this zombie sitting alone in places around the map. If you fail to kill it silently it will get up and run away from you screaming the whole time. It’s screams will draw in other zombies. It will also have increased health, making it harder to take down.
July 28th
Marketplace Tab – You will now be able to access your account inventory from the main menu. This will allow you access to the marketplace and be able to open crates without logging into a server.
Meat Grenade – This grenade will create a large area of heat, drawing zombies to it. It will explode after a long fuse to make sure that the zombies have enough time to get to it.
Noisemaker Grenade - The noisemaker will create a loud sound that will pull all zombies within earshot to that area.
Diesmal verzichte ich auf die Übersetzung von Google
Geschrieben von =MilchMonster= am 14.07.2015 um 15:06:
nach einem erneutem (kleinen) Update - sind die Server wieder down...
Geschrieben von =MilchMonster= am 16.07.2015 um 14:36:
Game Update 7/17
Community Announcements - Legion
Servers will go down at 3:00am Pacific and will remain down for 3 hours.
Patch Notes
Battle Royale rewards have been added to Team BR
Top 5 two man teams get rewarded
Fixed UI bug where "character create failed" message would be shown for no good reason.
Fixed issue with zombies taking two head-shots from arrow before going down.
Bears AI should be more responsive and act correctly.
Performance and stability enhancements.
This is the first update from our 2 weeks of bug fixes and stability. You will see more patches going to Test and Live than our normal cadence.
To stay up to date on when there will be downtime be sure to keep your eyes here on Reddit or follow @H1Z1game on Twitter.
Geschrieben von =[NBT]GorObrok= am 27.08.2015 um 09:17:
Heute Gamepatch und Wipe ~ 14.00-17.00
Servers will be coming down at 5AM Pacific 8/27 for approximately 3 hours. This update will also include a full character and world wipe.
Patch Notes:
Adjusted textures for radio, bandages
Adjusted weapon animations, flinches, and some idles
Fixed problem with zombie headshot collision scaling
Adjusted notification font size (down)
Adjusted auto reloads to be blocked for all weapons while in ironsights.
Fixed offset aiming (bad data for user-adjustable sights)
Adjusted shooting and camera for prone states
Fix for camera desync bug for vehicles
Fix for shooting by poking your weapon through objects
Added decay back to larger structures
Fixed bug when transitioning between first and third while changing or firing weapons (causing mixed up display of weapons)
Fix for crashes on shutdown
Fix for an infinite loading screen hang-up
Adjusted spear position
Adjusted pistol animations
Fixed problem with police car collision causing spontaneous combustion
Adjusted Point-And-Report output
Failure to open lock with proper code will result in player damage.
Geschrieben von =[NBT]GorObrok= am 27.08.2015 um 13:49:
potentiell Interessantes
Habe mal ein paar vielleicht interessante Patch Notes zusammengestellt....
zu finden unter:
https://www.reddit.com/r/h1z1/comments/3ijzam/game_update_and_wipe_827_patch_notes/
1:
[–]SurvivorsRest.com operator & Dev StalkerHaniiBlu 1 Punkt vor einer Stunde
optimization isn't just some plugin they enable, its an ongoing process but this patch has better optimization resulting in higher fps for most people.
2:
[–]SurvivorsRest.com operator & Dev StalkerHaniiBlu 1 Punkt vor einer Stunde
yeah, couple of months at least.
(bzgl. MapUpdate, wann es kommt)
3:
[–]SurvivorsRest.com operator & Dev StalkerHaniiBlu 1 Punkt vor einer Stunde
the decay is there to help with base expiry and minimise clutter. Base building is changing after the Invitational, you don't have to hammer each item then
4:
[–]SurvivorsRest.com operator & Dev StalkerHaniiBlu 1 Punkt vor einer Stunde
building permissions are coming after the Invitational.
5:
[–]SurvivorsRest.com operator & Dev StalkerHaniiBlu 0 Punkte vor einer Stunde
It's all changing after the Invitational anyway, at least now bases will actually decay away and the clutter will be lessened, honestly that's my main concern, if they fix ramps and expansions preventing decks from expiring in the interim thats even better.
6:
[–]SurvivorsRest.com operator & Dev StalkerHaniiBlu [Bewertung versteckt] vor 51 Minuten
When the base improvements come after the Invitational, you probably won't use a hammer again
Geschrieben von =[NBT]GorObrok= am 09.10.2015 um 10:51:
Der kommende Patch/Wipe
Wann genau, habe ich nicht herausfinden können.
Wird wohl Oktober/November sein.
Und dat wir et jeben:
New Stuff/Key Changes
The Hospital
A new Female Zombie model (we are aware the spawns are busted until our next update on the Test Server)
The Item Exchange
The ATV first pass tuning - You have been warned - have fun - You will probably die - often
Ghillie Suits will appear in airdrops that have hunting rifles in them
Armor now works by blocking a portion of damage that would have been done. This absorbed damage is applied directly to the durability of the item. When the durability becomes 0 the item will break and be removed visually and from the equip slot.
Motorcycle helmets offer protection for the head and face. They will block about 50% of gunfire damage to the head or face. They will break after a shot or two.
Tactical helmets offer protection for the head only. They will block about 95% of gunfire damage done to the head. They will break after a shot or two.
Chest armor offers protection to the torso. They will block about 95% of gunfire damage done to the torso. More shots to break the armor is required the better the chest armor is. From worst to best is Wood, Plated, and Kevlar.
Hunting rifles are now in more of the Battle Royale airdrop crates.
Adjusted basic movement code for zombies for better movement and avoidance of each other
Shotguns have been tuned to be better used as a close range weapon. The cone of fire for pellet shots has been slightly reduced. Shots do not travel as far as they used to, and will do no damage after about 15-20 meters.
Some of the NPC movement enhancements:
NPCs attack while moving
Eliminated several “stuck states”, which would cause NPCs to become non-responsive.
Perpetually stuck NPCs trigger their own deaths after 1-2 minutes (we expect some videos).
Improved ground detection for the procedural spawner system.
Deer / Zombies on rooftops should be more rare.
Fixed empty foundation despawning to take expansions and socketed stairs into account.
Animations
Reworked several shooting, running, and reloading animations.
Adjusted melee to prevent character "lifting" when crouched
Adjusted in one-handed actions for smoother transitions
Updated the blended skeletons and animations for smoother transitions.
Adjusted sound markup for better sync with actions.
User Interface
Icons in descriptions are larger and easier to see (and should have better contrast)
Environment
Impact FX will better match the material types of objects hit.
Added a water-splash effect for characters when standing still in water.
Other bits
Fixed the 3rd person camera arm so it’s not blocked by arrows or spears
Shred timers are adjusted (insta-shred should be fixed for all)
Enabled door damage for guessing wrong password on PvE servers.
https://www.reddit.com/r/h1z1/comments/3hxjy5/survival_and_the_invitational/
Geschrieben von =MilchMonster= am 09.10.2015 um 11:19:
auf den Testservern wurde der Patch/Wipe bereits die Tage durchgeführt
Forensoftware: Burning Board 2.3.6 entwickelt von WoltLab GmbH